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An innovation always complements learning because they go hand in hand. In the early 2000s the education sector was adamant in adopting technology in the sector; especially help with thesis. Virtual, augmented reality and artificial intelligence are some of the emerging technologies which came with opportunities to accelerate and deepen learning. Without denying its stakeholders in the education sector agree that a strong academic foundation is not enough for students out of school there is a need to have additional skills, habits, and minds so that they can cope. Though it has been tricky to determine which social-emotional learning skills are important in the education sector and how do teachers measure its development.
Innovations expected to bring changes in education include
- Virtual learning methods
Virtual learning has been used for some time now for homeschool students and long distance studies. Right now even a physical school has started to use virtual learning as a tool to reach out to students. There are educational chat rooms and video instructions that students can access from anywhere and still learn. Companies are investing in the virtual learning technologies which in the near future will merge public and home education sectors.
2. Gamification
Parts of the curriculum will be turned to games which are fun for students. They will be able to learn of new materials as they put their minds to the task. Gamification has excellent tools which provide instant feedback. When a student fails the first time they are definitely going to think about what they will do different in the next game and if they earn prizes or medals in the game it means they have achieved some goals. Classroom activities can be turned into a game transforming class activity and this is expected to increase the rate of learning and deepen the rate of understanding. Digital library and cloud computing
3. Digital library and cloud computing
Cloud computing is an innovation set out to save schools money. Software educational resources are always accessible online which will save the school a lot of installation, upgrading and maintenance costs whenever they want another program in the computers. The digital libraries have much interesting online books and researches accessible for students. E-books are cost-effective and easy to access. A digital library ensures that teachers can assign one book throughout without limiting students to the same font. Special needs students can use read–aloud selections and increased text, this will ensure that all of the students are comfortable in their own way of learning. The future classroom is partly here with homework help desk and innovative gadgets for classrooms. Innovations in the education sector are expected to increase student-teacher interactions, learning to improve learning. At the same time, these innovations are all-inclusive because they can accommodate different students with different learning capabilities because they can change some settings in their favor. Innovations are expected to monitor individual learning for students so that they can be helped well.